NHL Instant Replay and the Tenth-of-a-Second Clock Changed Hockey

NHL Instant Replay and the Tenth-of-a-Second Clock Changed Hockey

On June 24, 1991, the NHL Board of Governors made history by unanimously approving instant replay for disputed goals and introducing a tenth-of-a-second clock for the final minute of each period. This episode explores why these changes were needed, the dramatic moments that led to them, and how they transformed officiating and fairness in hockey. We break down the rule specifics, the impact on the sport, and how the NHL’s move compared to the NFL and MLB’s adoption of replay technology. Discover the legacy of these innovations and their influence on modern sports.

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[00:00:00] Imagine it's Game 7 of the Stanley Cup Finals. The score is tied as the clock slowly ticks down. Five, four, three. Players all crash onto the net and the puck slides as the player signifying a goal was scored. The question was, does it count? Was it in time? And we just have to rely on this person skating around in a zebra suit and his naked eye and the referee making a split-second judgment.

[00:00:29] That's the difference between agony and ecstasy in a city celebrating or mourning all within tenths of a second. A judgment call from someone that may not even be in the best position. And that's why the NHL on June 24th, 1991 decided to implement, replay, and add tenths to the final ten seconds of a game.

[00:00:55] So we could get the most accurate outcome to finish a game with minimal controversy. It was a big moment in sports and the NHL and we're going to dive into it today on Daily Sports History. Let's go! Welcome to Daily Sports History. I'm Ethan Reese, your guide, because I remember game stats better than my own social security number.

[00:01:26] So I know it's hard to believe, but back in the day we didn't have the quality of video we had, the technology we have today, and we couldn't get instant replay as easy. And watching games was a hold-your-breath moment, especially in the playoffs. Because you had no idea what would happen and what actually happened didn't always matter because it depended what the referee saw happened, not maybe what actually happened.

[00:01:54] See, playoff hockey amplifies everything. Everything is faster and everything's quicker and faster and the stakes are even higher. And a missed call or a timing error could mean the end of a season or the crowning of a new champion. Fans and coaches were left feeling helpless with this anger. And there were controversial goals and missed penalties and timing errors throughout hockey. And in the rulebook was limiting.

[00:02:22] There was no precise timing technology, video review, which meant everything relied solely on the refs and their instincts. Now the refs are trained really well and they do make very good decisions at the drop of a hat most of the time. It doesn't mean there's not errors. Whenever there's a person involved, there's always human error. But as technology started to evolve, it's when that push really was made because technology needed to catch up.

[00:02:50] In 1955, a Canadian broadcaster named George Retzloff recognized that TV audience were missing out on the drama of the big moments. And so he used what was called a hot processor to develop film quickly and replay it during breaks in the action during hockey night in Canada. While it wasn't instant, it was still faster than anyone had seen before. It really changed how TV was watched.

[00:03:18] There was nothing more frustrating than watching, if you know anything back in the day, and it still happens to this day, watching a play where something was missed, but you have to see the replay of the miss over and over. Then the first use of instant replay in American sports happened on December 7th, 1963,

[00:03:36] during the Army and Navy football game, when the director, Tony Verna, used a 1,200-pound videotape machine to replay a touchdown during the broadcast. And the announcer had to clarify, saying, This is not live, ladies and gentlemen. Army did not score again. It was so new and was really a turning point in not only broadcasting, but using replay in general. Now, the NFL embraced instant replay.

[00:04:05] They used it for their TV all the time, and then they actually adopted to use instant replay during the regular season. The system allowed for officials in the press box to review plays and reverse calls with the video evidence, with total conclusiveness. Now, this process was quick and usually took about 15 to 20 seconds to avoid disruption, but people didn't like it, and they actually voted to remove it for years, and they would go on to adapt the process and change it.

[00:04:34] It wasn't until 2001 that the NBA adopted instant replay, and then MLB adopted it in 2008. But the NHL was different. They were always kind of cutting edge, and they were right along the NFL and about their timing, because they were steeped in tradition, and they did not want to interrupt the game flow. Because of their different style and how hockey is a continuous thing, to embrace replay was different than the NFL. And there were concerns about the speed and fluidity of the game,

[00:05:02] and not every NHL game was televised in the early 90s, making video review a logistical challenge to use it for every single game. However, the league recognized that every team taped games for training purposes, so they could use that and not have to use the broadcast live feed. So the president, John Zingler Jr., started to advocate to modernize the game. And in the 90s, the NHL was all about modernizing. They were adding teams like crazy.

[00:05:31] They actually got to a point where they had CGI puck flame coming off. So when a puck was hit at a certain speed, it looked like it was a flame from a video game. That one was pretty cool. But many people didn't like it, and they got rid of it. But as more controversial calls happened, the call for replay intensified. The more that people watched it on TV, saw replays happening, and were asking, why can't we get these calls right?

[00:05:56] So on June 24th, 1991, just two days after a meeting in Buffalo of the NHL Board of Directors, voted unanimously to approve a series of rule changes. And the biggest one was the adoption of the video instant replay for disputed goals and adding tenth of a second to the display of game clocks in the final minute of each period. The president of the NHL said this would provide assistance to those people

[00:06:25] who are under great pressure and at very difficult times to have them make these difficult decisions even better. So how would this work? Now, the replay would only be used in specific scenarios. If the puck was completely crossed the goal line, whether the puck entered the net before the goal frame was dislodged, if the puck entered the net before the time expired at the end of the period,

[00:06:50] or if the puck was directed into the net illegally by a foot or a hand or off an official. So it was mainly just scoring plays. And the process would be the on-ice referee could request a review, at which point a video replay supervisor or a video judge stationed in the arena would review the footage and advise the referee. And they only gave them two minutes maximum to do this, to minimize delay.

[00:07:17] Now, at the time, the NHL was the second major sports team to implement instant replay. Now, it was limited in its actions, but it was groundbreaking setting the stage for the future. And not only that, adding the tenth of a second ensured that the final moments would be captured, so those clutch moments would have the best chance. And over time, this really did help at times. And as the technology got better, it got even easier. In 2003, they actually expanded the scope of the video review,

[00:07:46] allowing for more than just goal-related scenarios, giving legal officials greater oversight over critical situations. In 2015, they actually included a coach's challenge, which marked a major leap, similar to the challenge in the NFL. A coach could challenge a goal on the basis of being off sides or the goaltender interference, but not whether the puck actually crossed the line. And in 2019, the NHL further expanded the review after several controversial playoff calls.

[00:08:16] A third category was added to a coaching challenge, allowing the team to contest missed stoppage in an offensive zone that led to a goal, such as the puck being hit into netting or hand-passing or high-sticking missed by the officials. And this became increasingly easier as the technology helped being able to see these things and made it quicker to make these decisions and help the flow of the game not be disrupted.

[00:08:41] Then they would add a situation room, which was staffed by experienced officials and video technicians who could monitor every game in real time. And they did say that if the video was inconclusive, the call on the ice would stand. So this system had positives as it led to a fairer outcome and fewer missed crucial calls, but slowed the game and introduced new controversy, such as pixelized-sized offsides and infractions.

[00:09:10] So it was like infractions that the naked eye could not see were being called because it was so close, you wouldn't call it in regular instance, but since you can see it on the video, you would. And in 2021, the NHL actually launched a puck and player tracking system known as the NFL Edge and allowed 20 cameras in the arena combined with technology in the puck and that the players would wear, giving them even more raw data on the game.

[00:09:38] This would track the puck 60 times per second and players up to 15 times per second, giving them a detailed map of the movements of the players, allowing them even better access to not only the reviews, but also analytics and stats. Now the argument for instant replay is easiest. When you see an egregious call, you want it to be right. But the more we get technology involved, how much does it take away from the game? Do we just have robots call penalties or AI?

[00:10:08] We technically could, but that seems to take something away from the game. And the question is, how much should technology be in our games? I want to thank you for listening to today's Daily Sports History. If you like this, please make sure you like and subscribe wherever you're at. That way you do not miss a single episode. As we continue to grow, we can make you even more Daily Sports History.

[00:10:36] And we'll see you on the next one.